Event Numbers

0730 SGSV

0731 SGMB42

0735: SGM

0736: SGSA

0738 SGMI

0739 SGSAI

Targets

1 x DP2

This event takes approximately 30 minutes to complete

It requires 30 rounds

The maximum possible score is 300

25 metres, 12 shots in 2 minutes, to include a reload of at least 6

rounds

15 metres, 12 shots in two strings of 6

For each string, 6 appearances of 2 seconds with intervals of 5 seconds

One shot only to be fired at each appearance

The firearm must be returned to the ready position between

appearances

10 metres, 6 shots

The target will make 3 appearances of 3 seconds with intervals of 5

seconds

Two shots only to be fired at each appearance

The firearm must be returned to the ready position between

appearances

The general rules apply with the addition of the following initial command.

Having made sure that the range is clear, the CRO commands:

‘WITH SIX ROUNDS LOAD AND MAKE READY’.

Ties43

Tie breaking rules shall be applied in the order listed below:

distance.

distance.

to be labelled and passed to stats so that in the event of a tie it

can be re-scored by outwards gauging.

Procedural penalties – event specific

In addition to the usual procedural penalties, the following apply in this event:

Event Numbers

1130 SGSV

1135: SGM

1136: SGSA

1138 SGMI

1139 SGSAI

This event takes approximately 30 minutes to complete

It requires 24 rounds

The maximum possible score is 120

25 metres, 6 shots in 15 seconds on the left hand target

20 metres, 3 shots on each target in 10 seconds

15 metres, 6 shots

The target will make 3 x 3 second appearances with intervals of 5

seconds

2 shots to be fired at each appearance on the right hand target

The firearm must be returned to the ready position between exposures

10 metres, 6 shots (3 on each target) in 8 seconds

The general rules apply with the addition of the following initial command.

Having made sure that the range is clear, the CRO commands

‘WITH SIX ROUNDS LOAD AND MAKE READY’.

Tie breaking rules shall be applied in the order listed below:

a. By the greatest number of Xs in the event.

b. By the scores at each distance, commencing with the longest

distance.

c. By the X count at each distance, commencing with the longest

distance.

d. In the event of a maximum score and equal X counts at all

distances, by outward gauging.

Procedural penalties – event specific

In addition to the usual procedural penalties, the following apply in this event:

a. Firing too many shots during an exposure.

b. Any shots on the wrong target.

Event Numbers

3330 SGSV 47

3335: SGM

3336: SGSA

3338 SGMI

3339 SGSAI

Positions: Standing unsupported, Prone, Sitting, & Kneeling

takes approximately 30 minutes to complete It requires 24 rounds. The

maximum possible score is 120

25 metres, 2 shots on each target standing unsupported

Mandatory reload of at least 4 rounds before

2 shots on each target prone in 20 seconds

20 metres, 2 shots on each target standing unsupported Mandatory reload of at least 4 rounds before

2 shots on each target sitting in 20 seconds

15 metres, 2 shots on each target standing unsupported. Mandatory reload of at least 4 rounds before 2 shots on each target kneeling in 20 seconds

The general rules apply with the addition of the following initial command.

Having made sure that the range is clear, the C.R.O. commands ‘WITH AT

LEAST 4 ROUNDS LOAD AND MAKE READY’, the competitor can then load

4 or more rounds.

Initial Loading can be from any source of ammunition.

All rounds to be used for reloading must be carried on the person of the competitor

Scoring

Where any competitor achieves the highest possible score, their targets must

be removed from the backing boards, labelled and passed to Stats.

Tie breaking rules shall be applied in the order listed below:

a. By the greatest number of As in the event.

b. By the scores at each distance, commencing with the longest distance.

c. By the A count at each distance, commencing with the

longest distance.

d. In the event of a maximum score and equal A counts at all

distances, by outward gauging.

Procedural penalties – event specific

In addition to the usual procedural penalties, the following apply in this event:

a. Firing too many shots during an exposure.

b. Any shots on the wrong target.

c. Not reloading with four or more rounds

d. Changing position before reloading

5534: SG

Note where only the 100 yard element is shot this will be 5134

Sitting or Kneeling at 200 yards

At 100 yds; standing, gun at ready alert/45 degrees.

At 200 yds; any.

This event is shot at 100 yards and 200 yards

This event takes approximately 90 minutes to complete

It requires 24 rounds

The maximum possible score is 100 ( or 50 for 5134)

100 yards 12 shots standing un-supported

2 compulsory sighting shots individually marked back

2 strings of 5 shots each in 30 seconds

200 yards 12 shots sitting or kneeling

2 compulsory sighting shots individually marked back

1 string of 10 shots in 12 minutes50

The general rules apply with the addition of the following initial command.

Having made sure that the range is clear, the RCO commands ‘LOAD AND

MAKE READY’ ‘WHEN YOUR TARGET APPEARS, CARRY ON’.

Loading and Reloading can be from any source of ammunition.

Scores will be relayed by radio back to the firing point.

(The competitor must record their target number and position left or right)

Scoring must be performed by another person on the firing line at 200 yards

Coaching

In Team matches where scores are not concurrent with individual

events a spotter may assist the competitor by observing fall of sighting shots.

They may do so from on or behind the firing point using magnifying sighting

equipment. If the fall of shot is undetermined or uncertain the competitor may

opt to convert up to 2 scoring shots to sighters. These additional sighters will

NOT count for score. Failure to achieve a hit with at least 1 sighting shot will

result in the competitor being asked to withdraw from that stage of the match.

Procedural penalties – event specific

A Shooting on the wrong target

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